Blox Fruits Enchantments: Full Guide

Every sword, gun, and fishing rod in Blox Fruits can be enchanted once it's fully upgraded, adding stacking stat boosts, rare passive effects, and occasionally a visual-changing Blessing or Curse on top. All of it runs through one NPC and one item: the Dragon Talon Sage and the scrolls he crafts. In this article, we'll explain how enchanting actually works, what every enchantment does, and exactly what each scroll tier costs to craft.
The Dragon Talon Sage and How Enchanting Works
The Dragon Talon Sage stands at the top of the left tower in Tiki Outpost, in the Third Sea, and he's been in the game since Update 20. A weapon has to already be upgraded before most scrolls will work on it; only the Common Scroll can go on a base weapon, and trying anything higher too early gets a warning that the weapon is too weak and would break.
Enchanting can be repeated as many times as a player wants, but each new scroll wipes out whatever was there before; there's no way to remove an enchantment without immediately replacing it with another. A weapon can hold levels spread across several of the general stat enchantments at once, plus up to one Unique Enchantment and up to one Blessing or Curse, never both at the same time.
The Twelve General Enchantments
These are the base stat boosts every scroll levels up, and each one scales further the more levels are put into it.
Enchant | Effect | Percentage per Level |
|---|---|---|
Agile | Reduces cooldowns | 6% / 9% / 12% |
Beast | Extra damage to Beast-race users | 3% / 6% / 9% / 12% / 15% |
Deadly | Extra damage to other players | 2% / 4% / 6% / 8% / 10% |
Efficient | Extra XP from NPCs | 15% / 30% / 45% / 60% |
Elemental | Extra damage to Elemental-race users | 3% / 6% / 9% / 12% / 15% |
Fortune | Extra Money from NPCs | 15% / 30% / 45% / 60% |
Lucky | Extra item drop rate from NPCs | 5% / 10% / 15% / 20% |
Natural | Extra damage to Natural-race users | 3% / 6% / 9% / 12% / 15% |
Piercing | Ignores a percentage of defensive buffs | 6% / 12% / 18% / 24% |
Sharp | Extra damage to NPCs | 3% / 6% / 9% / 12% / 15% / 18% |
Siphon | Converts damage dealt into energy | 4% / 6% / 10% |
Vampiric | Heals a percentage of damage dealt | 4% / 6% / 10% |
Levels from any scroll can be split across as many of these as a player wants rather than dumping everything into one, so a weapon can carry a mix, a little Vampiric alongside some Deadly, for example, instead of maxing a single line.
Unique Enchantments
Unique Enchantments only apply to swords and guns, not fishing rods, and they're rarer than the twelve general enchantments but still more common than a Blessing or Curse.
Enchant | Effect |
|---|---|
Masterpiece | Skills cost no energy, plus a flat 5% damage and 8% cooldown reduction |
Rage | Builds movement speed on hit, scaling with the weapon's base damage |
Sharpshooter | +10% damage, but +20% longer cooldowns |
Strong Grip | Damage scales 40% off the Melee stat and 60% off the Sword or Gun stat |
Unbreakable | A held skill can't be interrupted for 2 seconds |
Unreal | -20% cooldowns, but -15% damage |
Masterpiece is the safest all-rounder of the six, while Sharpshooter and Unreal both trade in opposite directions on the same cooldown-versus-damage tradeoff, making them fit for very different weapon types.
Blessings and Curses
Blessings and Curses can only roll on Legendary or Mythical Scrolls, at a 3% and 10% chance respectively, and each one adds a visual effect on top of its gameplay change.
Blessing | Effect |
|---|---|
Burning | A 4-second burn on hit that scales with final damage, roughly 12.5% cumulative tick damage, without breaking or draining Instinct dodges |
Frozen | 5 seconds of Slowness on hit, scaling with base damage rather than final damage |
Rot | Cuts regular and passive healing on fruit users for 4 seconds on hit; does nothing against NPCs or fruitless players; renamed from Sea back in Update 24 |
Storm | Chains lightning to nearby enemies on hit, each chained hit dealing roughly a sixth of the original attack's damage; drains Instinct dodges without breaking Instinct itself. |
Curses go the opposite direction, trading a real drawback for a bigger payoff, and their odds weren't listed on the wiki page the way the Blessing chances were.
Curse | Effect |
|---|---|
Curse of the Reaper | Halves the wearer's own health regen and drains life on hit; 70% yield against players, 23% against NPCs, stacking further with two cursed weapons equipped. |
Curse of the Thief | Makes enemies far more aggressive and pulls their aggro even without damage dealt, roughly an 18-meter radius, in exchange for XP ×2.5, Money ×1.5, and 25% more damage taken; doesn't apply during Sea events, Raid bosses, or Raid and Dungeon NPCs. |
Neither Blessings nor Curses eat into a scroll's normal enchantment levels; they sit outside that count entirely.
Every Scroll and What It Costs

Four scroll tiers exist, and each one has to be unlocked by crafting ten of the tier before it.
Scroll | Crafting Cost | Enchantment Levels |
|---|---|---|
Common | 3 Fool's Gold, 2 Shark Tooth | 3 |
Rare | 2 Electric Wing, 5 Fool's Gold, 4 Shark Tooth | 5, with a small chance at a bonus Unique Enchantment |
Legendary | 5 Leviathan Scale, 3 Electric Wing, 1 Mutant Tooth, 7 Fool's Gold | 7, with a chance at a Unique Enchantment, a 3% chance at a Blessing, or a Curse |
Mythical | 1 Leviathan Heart, 15 Leviathan Scale, 1 Terror Eyes, 20 Fool's Gold | 9, with a chance at a Unique Enchantment, a 10% chance at a Blessing, or a Curse |
Common Scrolls need no unlock at all and can be crafted from the start, and they're also the most likely scroll to drop from a diamond colored Sunken Chest. The Legendary Scroll's listed recipe is currently unusable due to a bug on the crafting side, even though the Dragon Talon Sage still shows it. The Mythical Scroll is the hardest of the four to actually make, since the Leviathan Heart it needs only comes from the Beast Hunter ship, on top of everything else in its recipe.
Final Words
Enchanting isn't something to touch early; a weapon needs to already be upgraded before most of this even applies, which puts it firmly in Third Sea territory. Once it's an option, though, stacking the right mix of the twelve general enchantments, chasing a Unique Enchantment that fits a specific weapon, and hoping for a Blessing on a Legendary or Mythical Scroll is one of the more meaningful ways to keep pushing a weapon's power past its base stats.
Frequently Asked Questions

Game in this Article
Blox Fruits
Blox Fruits is a Roblox action RPG inspired by One Piece. Players explore islands, level up stats, and fight enemies and bosses to progress. Devil Fruits grant unique combat abilities, alongside swords, guns, and fighting styles. Raids let players awaken fruits and unlock stronger abilities.

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Ziad is a content writer at BloxSwaps, covering Roblox games through detailed guides and tier lists. With a focus on breaking down game mechanics and ranking characters, weapons, and items, Ziad helps players make sense of what's actually worth their time and Robux. When not writing, Ziad stays on top of the latest Roblox updates to keep every guide accurate and up to date.
